The time I’d spent preparing my plaguebearers for last weekend’s workshop on monster flesh proved to be time well spent. The first time I picked up by brush to start demonstrating I realised that I had never painted in front of any-one else ever before! It was an extremely odd sensation, but all my years of painting experience and my preparation quickly kicked in and we were off!
Over the course of two days we explored ways of creating texture first by adding physical texture to a mini, then painted texture and finally to finishing touches that enhance the overall effect. This was done within the context of a light to dark painting technique where we shaded down from a light base coat with successive glazing. This style of painting is particularly good for skin tones as it utilizes the translucent qualities of acrylics and ink to represent the similarly translucent qualities of skin.
To support these techniques I also discussed some basic colour theory and demonstrated how I apply this to my own paint schemes. Contrast was a constant theme and we looked at how to exploit the differences between light/dark, warm/cool, saturated/desaturated, gloss/matt and rough/smooth to add drama and interest to our minis.
The two day format meant that there was plenty of time for everyone to get stuck in and make some progress on their own plaguebearers. It was great to see every one-working their minis up from the initial stages to where they were able to try out the more detailed texturing and finishing touches. At times the silence of concentrated painting was broken only by the occasional blast of a hairdryer or a request for more baking soda! I dread to think what a casual observer would have thought about the packet of suspicious white powder being passed around the group!
On the second day I demonstrated some slime and corrosion effects that can be used to give a mini an extra finishing touch and, by the end of the day, weapons were crusty and plaguebearers were oozing!