Monday, 18 November 2013

A distressing situation. Chee-Chee Part 6

It felt as though I'd become totally bogged down and uninspired when I was painting Chee-Chee's gun arm so I moved on to the big mecha arm with some trepidation. As it turns out my fears were without foundation and painting the mecha arm has been a pleasure and restored all my enthusiasm for this mini!

I've already had a lot of fun painting different NMM effects on Chee-Chee and the big mecha arm is giving me the opportunity to push things further and experiment with painting some damaged and distressed surfaces. With the exception of a bit of verdigris it's the first time I've attempted anything like this as I've been very focused on getting a clean smooth finish on all my recent projects. So far so good and it feels like the paint job is beginning to come together as a whole and give a unified feel to the mini without everything all looking the same.

For the most part this is down to the use of a fairly restricted colour palette. Just a couple of key colours are used for the highlights & shading and this helps to tie everything together. The palette has many similarities with those used on both the Tomb King & Scourge earlier this year so I'm glad that I chose to paint the Skink Priest in-between those projects and Chee-Chee. Switching between a saturated and more muted palette helps to keep things fresh it also stops me slipping into 'auto pilot' mode and just doing more of the same out of habit.


  1. The sky-earth in th ecopper parts of the shoulder is a really nice idea. The contrast between the WWII-vibe of the gun arm and the "portal" vibe of the mechanical arm works a treat too.

  2. This is awesome.
    Sorry to hear that the gun arm is a pain, but it looks really good too. I don't see the frustration coming out in the paint at all! Glad to see you posting again.