Some areas of the armour come together very easily while others take a lot of effort to resolve. However, I’m very happy with the results, so I think it’s worth the extra time and effort. There is a part of me that wants to jump ahead and start experimenting with freehand decoration, but I think a more planned approach will result in a better mini. The overall colour composition will be stronger if I resolve the armour as a whole before I get stuck into the details.
As I said in my last posting, the basic armour scheme is a simplified version of the one I used on my Dark Eldar Scourges. The main difference is that on the Megaboss the blue/grey colours follow a much simpler progression from dark to light. The Scourge minis had a more complex play of colours in the mid-tone range. The result of this is that the armour on the Megaboss is far less ‘pretty’ and more brutal looking than that on the Scourges. This overall impression feels appropriate to the nature of an Orruk.
The colour palette.
You can see the exact colours I’ve used in the photo above. However I’ve used more generic terms in the description below. It’s very important to think about the type and nature of the colours being used. It’s all too easy to get hung up over using a specific named paint colour and that can limit your creativity.
Dark brown mixed with a little Dark blue/green to darken and desaturate it.
Cool grey - Stippled
3. Light mid-tone
Blue grey - Stippled
4. 1st highlight
Blue grey mixed with Light cool grey - Stippled
5. 2nd highlight
Light cool grey- Stippled
6. Colour nuance 1
Orange mixed with brown - Glazed into the shadow areas
7. Colour nuance 2
Orange - Glazed and stippled into the shadow areas, use sparingly
8. Colour nuance 3
Sky blue - Glazed into the mid tones, use dilute and very sparingly
9. Final highlights
White - Keep the final highlights as small and as sharp as possible