Showing posts with label Aeldari. Show all posts
Showing posts with label Aeldari. Show all posts

Friday, 10 April 2026

Aeldari Voidscarred Corsair, Part Four

Painting and repainting the Shade Runner

 

With forty six years of mini painting experience I should know better than to rush a paint job in order to meet a deadline! After all, my No.1 personal painting rule is ‘take as much time as I need to paint a model to my satisfaction’. But alas, my most recent Corsair fell foul of short cuts and I didn’t even realize it at the time!

The Corsair in question is the Shade Runner and I’ve been working on her since August last year. However, I‘d put her on aside in late October and didn’t get to work on her again until late January. The deadline in question was the Hammerhead Painting competition on February 28th and I had four weeks to get into gear and finish the model. I quite like the occasional tight deadline because it energizes my painting and keeps me on my toes. I do, however, have to be very careful as I never do my best work at speed. But I thought I had just enough time to finish the model properly.

This was, after all, the third of my Corsairs so I was familiar with my colour palette and scheme. Indeed part of the reason for the hiatus was a touch of boredom as I started to get that ‘been there, done that’ feeling about the paint scheme. One solution was to shake things up a bit. I’d always planned to vary the armour colour of my Corsairs within the overall scheme. Those with higher status would feature more gold armour and the rest would feature more red and black with less gold. 

I decided to figure out what the lower end of the range would look like and apply this to the Shade Runner. The black armour is not, in fact, a true black but rather an extremely dark grey green. I think of it as a soft black and Dark Sea Blue from Vallejo once again proved itself an invaluable part of my colour palette. I decided to restrict gold to the knees, vambraces, buckles and helmet. All the Corsairs will have gold helmets. The red was kept fairly minimal by restricting it to the belts, holster and one pauldron. In order to test this scheme out I made a quick sketch using the colours from my palette which was an incredibly useful step to help consolidate my plans.

As a result the painting of the miniature was pretty straightforward and enjoyable. The dark armour gave me an opportunity to introduce colours into it from the overall palette and experiment with reflections from other areas of the mini and the wider environment. Black armour can be uninteresting but I think these reflections added a lot of nuance.




One other thing that I thought would add some variety was my choice of head for the Shade Runner. The ‘standard’ head for this model has a hood over the helmet giving it an assassin like vibe. I went with this option but modified it by adding the ‘tail’ from the hood of the Harlequin Solitaire model. This played into the ‘over the top’ aesthetic I wanted for my Corsairs.

By this time I’d been painting between four and six hours every day for over a month. This had been an incredibly productive period but a little bit of mental fatigue had started to set in!  I’d constructed a base at the start of the project and had it primed, base coated and ready to go. This was just as well because I only had a couple of weeks left to paint it. This was simply a matter of repeating my scheme so I forged ahead. I would normally spend almost as much time thinking about painting as doing it but that was a luxury I didn’t have time for. However, the model was finished with a couple of days spare and I was happy with the result … mostly.

Something bothered me about the overall scheme and it took a while for me to pin it down to the head. I’d spent a lot of time converting the hooded head and liked the result. In itself the miniature was fine but not as a part of a larger unit. I came to realize that the hood skewed the colour scheme of the Shade Runner away from that of the planned unit. It introduced a dominant bright blue element to the front of the model. In addition the helmet, showing only it’s faceplate, did not have the same bold impact as the other models with their tall gold helmets. I decided that for the sake of my long-term plan I would have to replace the helmet. That, however, would be after the competition.

It felt strange to enter a competition with a model that I knew I was going to change. But I was pleased with the Shade Runner as a stand alone model. I was even more pleased when it was given gold in the Sci-Fi Single Miniature category!

After the comp, I had the chance to chat with the Judge Matt Parks. Matt had some incredibly helpful feed back for me. In short my basing ‘was not up to my usual standard’. I really hadn’t seen this and even when pointed out it took a bit of time for it to sink in. After all the model had just won Gold but what I came to realise was that, although okay, the base was very basic! This was not as disappointing as it might have been because I already intended to rework the model. This time I would work at a more considered pace.

Removing the head was a nasty job with the potential to cause some damage but I thought through the process and worked cautiously. I realised that the safest way was to sacrifice the hooded head and remove it in pieces. This was a shame but I had a bigger picture to concentrate on. I had cut a small notch out of the blink pack when I fitted the hood so that also had to be repaired and repainted. Milliput was the filler of choice here as it could be sanded more easily than green stuff. The job was certainly fiddly but the area was easily accessible so I was able to make the repair with no slip ups.

For the new head I selected a helmet from the Drukhari Raider kit. It had a set of ‘fins’ running down either side that helped to give it some visual impact. I painted the helmet and then glued it onto the body. It made a huge difference to the appearance of the model! It had been a drastic step to remove a perfectly good head and replace it but the new version of the Shade Runner feels far more in keeping with the overall scheme I’m creating.

It was then time to scrutinize the base. It was indeed rather basic and that wouldn’t do at all. I decided to add some fallen statuary and rubble to create a bit more interest. This was done with minimal disruption to the existing work so then all I had to do was paint it. Or so I thought because once I started painting I realised just how right Matt was about the base not being up to standard!

Studying my earlier work, I discovered that I’d missed many stages of layers, glazes, washes and highlights. The Shade Runner’s base matched my earlier work on a superficial level but lacked depth and nuance in it’s painting. So I set about repainting the entire base. This time I would not be cutting any corners. 

Even when fully painted to my satisfaction I felt that the base and the figure needed something more to tie them together involving the colour scheme. So I added a green trophy/trinket to the models belt (as I had on the Felarch) and some blue ferns to the base. With that I’m now far more satisfied with my Shade Runner. The model and it’s base feel visually cohesive and painted to the same standard.   

Feedback can be difficult to accept but it’s always worth considering. Matt Parks’ advice saved me from failing to do my best and I’m very grateful for it!



Friday, 9 August 2024

Aeldari Voidscarred Corsairs. Part 1.

Picking a new project.


I decided on my current mini painting project quite some time ago. The release of the ‘new’ Aeldari models had me hooked from the moment I saw them; and lets be honest, when it comes to Warhammer, if I’m not painting Nurgle it will probably be Elves of some kind! So, it was an easy choice when I got myself a box of Voidscarred Corsairs back in July 2022.

Over the years I’ve painted many types of Eldar or Aeldari, as they are now known. Back in the ‘90’s I painted Guardians, Aspect Warriors, a Harlequin and an Incubi. In more recent times I’ve turned my hand to a Farseer, Drukhari Scourges and a Haemonculus. But I’ve never painted any Corsairs and, now that I think about it, that feels like a big omission! 

 



Corsairs have been around for a very long time but it wasn’t until the release of the Voidscarred Corsairs that I felt inspired to paint any. The models in this Kill Team have a tremendous amount of variation and feel like a group of distinct individuals. That’s exactly what I need if I am to have any chance of painting a unit. Only time will tell how many models from the box I paint but I’m confident that I will paint more than one!

Corsairs can come from any of the Aeldari or Drukhari factions and this is reflected in the design of the miniatures. That’s something I particularly like about these models and, together with the background information, it began to give me some ideas for a paint scheme. Back when I was first painting ‘Eldar’, I had a very black and white view of them as good Eldar and bad Dark Eldar. I don’t think that was ever really the case and, over time, I’ve developed a more nuanced view of them with human notions of good and bad not really being applicable to the ‘alien’ Aeldari. Some of the newer models also seem to reflect a blurring of the boundaries between the different factions. This blend of design elements has created a striking aesthetic for the Corsairs.

Finding inspiration


The independent and adventurous nature of Corsairs suggested that I shouldn’t be too bound to the idea of creating a uniform paint scheme. Rather the unit should have a shared palette and iconography that allows for a lot of individuality. That, together with the individuality of the sculpts, should provide plenty of creative opportunities.

Amidst the background information for the Aeldari Corsairs, certain words began to jump out at me: wild, unrestrained, garishness and ostentation, for example. These characteristics fired up my imagination and I decided to go ‘Full Pirate’ in my treatment of them. After a moment of reflection, I decided that peg-legs, hook-hands, eye patches and parrots might be too ‘on the nose’, but only by a little. The models would require some modification to achieve my full vision.

Thinking time is just as important as painting time. I especially enjoy the early stages of a project where anything I can think of is a possibility. As my ideas for an overall approach to the Corsair model developed, I began to consider a colour palette. I decided upon was a dark and sinister blue/green contrasted with saturated red/oranges and purples. That’s a colour scheme very much to my taste with strong light/dark and warm/cool contrasts. 

 



However, I began to go off this idea. It felt a little obvious and very similar to other schemes I’d done, most especially to my Farseer. I was making the mistake of sticking to my comfort zone and, as a result, the scheme I planned didn’t really excite me.

It was at this point that ‘taking my time’ really began to pay off. Once I’d rejected my initial plans, I indulged in a little leisurely research by reading up on Aldari Corsairs and searching through images of both artwork and painted models.

There was plenty to be inspired by. But when I came across some old John Blanche illustrations of Eldar and Eldar Corsairs, they fully grabbed my attention. I knew these images from years back but I’d forgotten them. John Blanche’s artwork is in the very DNA of Warhammer and its influence can’t be overestimated! I first found John’s work in the pages of the 1979 Tolkien Bestiary, long before I was aware of Citadel miniatures or Games Workshop. However, John’s artwork is not something I’ve been consciously inspired by in my own mini painting … until now that is.

Seeing John’s Eldar illustrations afresh gave me quite a jolt because here were some of the very qualities I wanted to put into my models. John’s Eldar had a baroque, barbaric look that triggered my interest and imagination. Not for a moment am I pretending that I will take a ‘Blanchitsu’ approach to my painting but rather John’s illustrations have provided inspiration and a starting point for my ideas.

The style of the illustrations reinforced my resolve to modify the models but it was in the choice of a colour palette that they provided the greatest inspiration. I began to experiment with a warm palette featuring red, dark brown, black, white and greenish yellows. This is a very different sort of palette for me and I spent some time playing with these colours in my notebook. I wasn’t 100% there but my ideas were coming together! 



Building a ‘better’ pirate.


The model that most troubled me was the Felarch. When I first looked at the Corsairs I wasn’t at all sure what to do with this model. There is nothing wrong with the Felarch that comes in the box, but it lacked the over-the-top ostentation I wanted for my Corsairs.

I didn’t have to look too far for replacement parts. The Visarch, Champion of Ynnead is a model I had in my collection and I’d noted that his armour is a good match with the new Corsairs. It’s styling is more baroque and that’s exactly what I needed! I began to see how I could use him as a donor for multiple parts.

I said earlier that I’d rejected full-on pirate trappings like parrots and peg legs, but those thoughts wouldn’t go away. I combed through Games Workshop’s range for a parrot equivalent. There were several possibilities but the one that really caught my interest was the Wyvach familiar that comes with Kyria Draxus.

Kyria Draxus is a beautiful model in her own right but I thought the Wyvach would be a perfect pet for my Felarch. The Kyria model has this creature perched on her outstretched arm, which is wearing a power fist. I can remember when the Eldar models first came out and many of those early models had power fists. The power fist on Kyria is comparatively lighter, more delicate, than those worn by Space Marines. As such I didn’t think it would look too out of proportion on an Aeldari model. So I decided to use the entire arm - power fist, Wyvach and all. I also removed the skull pauldron from Kyria’s other arm to use on my Felarch. These additions certainly bring the desired garishness and ostentation but they also add a barbaric touch that works well for my Blanche-inspired vision of the Corsairs.

Putting all these parts together into one cohesive model was fiddly work, so I proceeded with due care. I started by assembling the Felarch’s Torso and cloak from the Corsairs set. To this I attached the legs from the Visarch. I had to do a little carving to enable them to fit at the angle I wanted and then pinned the parts together for strength. This left a fairly large gap that had to be filled and sculpted over with greenstuff. I decided to leave the power fist and Wyvach unattached to make painting easier. But these parts are a crucial element of the overall pose so I prepared them as a sub-assembly that could be attached on a temporary basis. The left arm also came from the Visarch and could be attached with minimal trimming.

I’d decided to use the Visarch’s helmet, which is very similar to the helmet option for the Felarch, but more elaborate. I removed the spike from its crest and replaced that with the plume from the Felarch’s helmet. Rather than simply putting the Visarch’s helmet onto the Felarch’s torso, I also used a portion of the Visarch’s neck and collar, which brought another ostentatious element to this character.

The final piece to add was the skull pauldron. This comes in two halves so I had to assemble the Kyria Draxus torso first and then cut the skull from it. To my surprise this came away cleanly and only needed minimal trimming to make it fit the Felarch’s torso. 

 



I took my time customizing the new Felarch. Details like the relative angles of the head and limbs make a massive impact on the overall pose of the model and I wanted to get this right. I can remember all too well how many times I had to tweak my Tomb King before I was happy with his pose!

Originally I hadn’t intended more than a head and arm swap but I’m delighted with how my new Felarch came together. I now felt that I had a striking and unique model that would be enjoyable to paint!


Friday, 2 August 2024

So where have I been and what have I been up to?

Following The UK Golden Demon in 2022 I dived straight into my next project a unit of Voidscarred Corsairs. I was on a roll coming up with an overall approach to the unit and devising a colour palette. I set to, customising the first of them, which was a thoroughly enjoyable experience, but when it came to start painting everything changed. 

I simply could not bear the idea of picking up a brush and painting a mini! I’ve had times when I’ve gone off painting before but never anything like this. It was a disturbing experience. In part I think it was a delayed reaction to my Nurgle tank and I was experiencing an extreme case of hobby burn out. But I felt there was also a more deep-rooted problem. Over the last five years there’s been a series of major crises in my immediate family. Just as one thing seemed to be over and life looked like getting back to normal we would be engulfed by some new nightmare. 

You can only soldier on for so long without something giving. I’d experienced a bad episode of anxiety and depression back in my mid-forties, so fortunately I recognised the early signs. My hobby seemed to be triggering my mood swings and I decided to take a break from it. So, long story short, I took time out, stepped away from social media and built a lot of Lego! 

It’s not the first time I’ve taken a break from painting, and I was confident it wouldn’t take 23 years this time! Sure enough the desire to paint gradually returned and my Corsairs were ready and waiting when it did. I’ve actually been quietly painting away for my own pleasure since August 2023. It’s been a return to hobby basics painting simply because I love to paint with no additional pressures from posting or competitions.

So it’s time to come back out from under my rock and share my hobby. I started in March this year when I was persuaded by my mate Lee Hebblethwaite to go to the Hammerhead painting competition in Newark. I nearly didn’t enter a model but was persuaded to put my Kastelan Robot in. This model crashed and burned badly at Golden Demon, so I had nothing to lose; it really couldn’t do any worse. It didn’t as it won Gold in its category and then took Best in Show! 

 

 

This was a lovely moment of redemption for my Kastelan and it gave a very welcome boost to my confidence. It was so good to meet up with my painting buddies at Hammerhead that it didn’t take too much to persuade me to come to FMS in July. I’ve been hearing nothing but good things about FMS for the last two years but the clincher was an invitation to put a selection of my work on display in the ‘out of contest’ section of the show.

So last weekend saw me heading off to Ely with nineteen models representing forty years of painting. I also had one other model that represented the most recent phase of my painting journey because I’d finished the first of my Corsairs, the Felarch. 

As promised FMS is a fantastic event with the nicest location I’ve ever been to for a painting competition. Best of all were the people and spending time with friends old and new!

The competition featured models that represent the whole spectrum of our hobby and the standard was impressively high throughout. My own experience was a little different from past competitions as no one had seen my Felarch and I felt this gave my mini a kind of anonymity which I rather liked. It’s something I shall have to think about for the future. 

The second day brought the revelation that I’d won a medal, which was a great relief! Having enjoyed so many past successes is a matter of pride but it does come with a certain (self-imposed) pressure to maintain that standard. I’d tried a few new things with my Felarch and, after a painting break, I wasn’t overly confident that I’d done as well with him as I could. I find it quite hard to assess my own work, especially when it’s newly finished.

So I was over the moon to be awarded a Gold medal. But that was then followed by Best in Show which I really didn’t see coming! As comebacks go this could not have been a better experience. 

 






 

So now that I am back online and painting: what next? The Voidscarred Corsairs Unit is my current project and at my present rate of painting its likely to take at least a couple more years! It’s my intention to paint each model to my best single figure standard, and that has certainly paid off so far. I will be posting on social media and updating this blog but only as and when I have suitable content. I intend to keep my unfinished work more under wraps than I’ve done in the past. Once a model is finished and has ‘gone public’ I will publish my WIP retrospectively.

The coming year is likely to be a sad one as my family continues to navigate it’s way through difficult times. But I have my passion and enjoyment of painting back and that’s something I’m very thankful for. As the great Winston Churchill said, “Painting is a companion with whom one may walk a great part of life's journey”.