Showing posts with label Element Games. Show all posts
Showing posts with label Element Games. Show all posts

Tuesday, 11 June 2019

Sproket does Troggoths at Element Games.

The last month has seen me the busiest I’ve been in a long time with Golden Demon at Warhammer Fest and my Troggoth workshop in Stockport. Having said that I’ve just had a quiet week to take stock and make some plans for my Nurgle demon tank, which is finally seeing some activity (at long last!). That will be the topic of my next post.

For the moment it’s time to look back at my Troggoth workshop. Rather than rolling out something already prepared like my Plaguebearers ‘contrast’ workshop I’d decided to focus on a newer model. This certainly made for more preparation but I think it’s important to keep things fresh and not fall back on old favourites too easily.


In truth I had a few misgivings about using Troggoths for a workshop! From the painting perspective I was confident that they would be a successful subject, but the new Troggoths require quite a bit of construction before you can get down to the painting. While I hoped that participants would be able to arrive with a Troggoth pre-assembled and ready to paint, I assumed that not everyone would have the time or opportunity to do so.



Such proved to be the case but I’d factored some flexibility into my schedule and by lunchtime on Saturday everyone was painting. By the end of the day all the Troggoths were at roughly the same stage. This is a credit to all the participants who put some serious effort into their painting and kept the pace up over both days!

Painting was at the core of my workshop and the Troggoths proved to be an even better subject than I hoped they would be. With widely differing front and back sides they provide the opportunity to explore a range of forms, volumes and textures. They also pose a challenge with regards to the transitions between these contrasting areas. Best of all the Troggoths are large enough that there is a good amount of surface area for a painter to get to grips with all the challenges posed.


I prefer participants to be comfortable working at their own pace but I think it was a testament to their dedication that, by the end of play on Sunday, we had a remarkably consistent line up of Troggoths. Everyone focused on slightly different aspects of the miniature but I had the pleasure of seeing real progress in all cases. I might have had my doubts beforehand but the Troggoths are a definite winner when it comes to workshop miniatures!

More Troggoths!


I’m very happy to say that my Troggoth Workshop looks likely to be making a swift comeback. Final details are awaiting confirmation but I can give a heads up that, all going well, I will be running the workshop plus an evening presentation ‘Top Ten Tips, Tricks and Techniques’ in Nottingham on the 28 and 29 September. I will be posting more details ASAP!

Friday, 17 May 2019

Comming soon ‘Sproket does Troggoths’ Workshop at Element Games June 1 & 2

Golden Demon may be all done and dusted but there’s no time to ease the pace as I’ve gone straight into workshop preparation mode! My ‘Sproket does Troggoths’ workshop will be running on Saturday 1st and Sunday 2nd June at Element Games in Stockport. There will, of course, be the chance to explore the painting of textures and ‘life-like’ flesh tones but these models also offer the chance to get to grips with painting volumes and forms in a way that many smaller minis don’t.


In addition I’ll be presenting my ‘10 Top Tips Tricks & Techniques’ on the Saturday evening. This is a three hour seminar where I reveal, among other things, the secret of the microbead and the art of making professional looking labels for your display plinths.
Tickets are available on the Element Games website.


Monday, 8 April 2019

Hobby Update ... What Sproket did next.

Not so very long ago I’d resigned myself to a quiet low-key sort of year for my hobby. I’d had to cancel a couple of workshops while my partner Mark was recovering from his illness and it didn’t look very likely that I would be making it to any painting competitions either. I was OK with this; after all you need to get your priorities in order. The unanticipated benefit was that I became totally free to paint for the love of painting again and, as I gradually get back up to speed, I’m finding that extremely rewarding.

But now I suddenly find myself with lots to talk about because over the last few weeks the pace of life has really picked up! I’m planning to revisit some of these topics in more detail in subsequent posts. But for the time being this is a round up of sorts, to get this blog up-to-date, before things move on any further.


Artis Opus Series D


I’ve been associated with Artis Opus for about a year now as one of their ‘signature’ artists. This means that I’m among a group of well-known painters who have been using their brushes and have agreed to lend their names and reputation to promoting them. I do that because I really do use Artis Opus brushes and I think they are excellent.

A few weeks ago Byron from Artis Opus contacted me with a very interesting proposition. He’s been working on a new range of brushes (series D) designed specifically for dry brushing. Byron wondered if I’d be willing to try the brushes out ‘on camera’ as part of the promotion for the new kickstarter campaign. Now I’ve always been a ‘fan’ of dry brushing and feel it’s much maligned in some circles. So I agreed to go up to Stockport for a day of filming.

I had a bit of an ulterior motive, as this would give Mark and myself the opportunity to have a little break. Since Mark left hospital we’ve been restricted in how far we could travel or how long we could stay out. But we felt the time was now right to be a bit more adventurous. If you can really call Stockport adventurous!

The weekend was a great success on all accounts! Mark coped well with the travel and unaccustomed activity and I had a great time painting and filming. Not least because I was filming alongside Bohun an artist I’ve long admired. I’d anticipated a day of dry brushing but what I actually got was the chance to see Bohun’s individual take on the technique and have my mind opened to it’s potential which goes well beyond my own rather pedestrian notions!


I will definitely be posting more about dry brushing and series D in the near future.

You can find the kickstarter here.

Salute 2019


As the trip to Stockport went well we decided we could venture out again and the most obvious thing was a trip to Salute 2019. Unfortunately when the day came I had a bit of a cold and really wasn’t operating at 100% but we’ve done Salute enough times now that it has the ease of familiarity. We both found the day extremely tiring but were glad we went. It was so good to see old friends and acquaintances and in many ways the day felt like a return to ‘business as usual’ after a long interruption.

Of course one of the main reasons for going to Salute was the painting comp. My choice of entries was limited to two. My Isharan Tidecaster and my Sloppity Bilepiper. I was well aware that this might be my only painting comp this year so my choice was an important one. I’m very pleased with both minis but unfortunately they were eligible for the same category so I had to choose.

In the end that was fairly simple as I think the Slopity Bilepiper is the stronger of the two. It’s the model I painted to get back into my hobby and I lavished a lot of time and attention on it. As a result I’d been able to finesse the details to a high standard and it was the mini I was most confident about. This isn’t to say I’m not pleased with the Tidecaster but I think she will benefit from a few tweaks. But that’s for another day and, maybe, another painting comp.


As I said I wasn’t quite feeling 100% and I managed to miss the start of the awards ceremony for the comp. That definitely wasn’t very cool because my Sloppity Bilepiper won Gold in Fantasy Single Figure and I missed the announcement! In spite of that I’m very happy with the result and glad I chose the right mini on the day!


Sproket does Troggoths.


Now it’s time to look ahead and to something I’m eagerly anticipating! On Saturday 1st and Sunday 2nd June I will be returning to Element Games to run a painting workshop. I had several ideas for a subject model but the new Rockgut Trogoths from Games workshop are ideal. There will, of course, be the chance to explore the painting of textures and ‘lifelike’ flesh tones but these models also offer the chance to get to grips with painting volumes and forms in a way that many smaller minis don’t. I’ve been busily preparing for the workshop and my own take on a Rockgut Trogoth is coming along rather nicely.


Booking details will be available from Element Games very soon and I’ll publish them as soon as they are confirmed.

Tuesday, 5 June 2018

Exploring contrast in miniature painting

I’ve just got back from a thoroughly enjoyable time teaching my second workshop at Element Games in Stockport. It was great fun but after 18 hours on the go, plus the five hour drive each way, I’m taking a couple of days to chill!


Understanding the importance of contrast in miniature painting and taking control of it is vital. Over the course of the weekend we examined different types of contrast, degrees of contrast and comparative contrast with regards to painting miniatures. Contrast is the foundation of every paintjob and it helps to create a focal point, impact, visibility, character and atmosphere.

While my workshop contained plenty of theory and demonstrations, I like to get everyone painting their own miniature as soon as possible! The aim was not to be going home with a finished miniature but to gain some useful theory, techniques and, most importantly in my view, experience. Painters can then build upon this experience and apply it to their own projects.


The focus for Saturday was on the use of tone and colour to create contrast.

We looked at:

• ways of establishing global lighting/contrast on a painted miniature

• colour theory and different types of colour contrast

• how tone and colour can be used to create an effective colour scheme.

On the Saturday evening I delivered a seminar titled ’10 top tips, tricks and techniques’. This was an illustrated presentation where I discussed some of my favorite ‘tricks of the trade’ and demonstrated how I had applied them to my own projects. In a new development from last year, Element Games live streamed the seminar via their Facebook page.


During Sunday we continued to develop the colour schemes we had created and explored other types of contrast using various techniques and materials. This included:

• painting texture and detail

• True metallic versus Non metallic metals

• Surface finishes - matt/gloss/satin

• a highly worked versus loosely worked finish and using this contrast to create a focal point

• adding textures and special effects to a painted miniature.



We rounded the weekend off by looking at ways of bringing together the different types of contrast on the same model to achieve a balanced effect and create overall impact.

I was impressed to see how thoroughly everyone committed to the weekend and applied themselves to the exercises I set. One of the most rewarding aspects for me was to see the total variety of colour schemes and types of contrast that the painters had created! No two Poxwalkers were alike but all of them utilized the aspects of contrast we’d discussed.






Monday, 14 May 2018

Warhammer Fest and Golden Demon Classic 2018

I had a brilliant day on Sunday! In fact I can safely say this has been my favorite Warhammer Fest to date. As usual the day sped by in no time at all. But I managed to catch up with, and chat to a whole ton of great folk, and see some fantastic painted minis! I spent so much time talking I had a sore throat by the end of the day and had to partake of a little gin purely for medicinal, and celebratory, purposes.

Chatting to Slayer Sword Winner Angelo Di Chello about, among other things, Horticulus Slimux.

Of course the main focus of my day was the Golden Demon Classic but I very nearly didn’t enter it this year! I like to have a bit of structure to my painting year. I can, and very often do, change my plans; but, overall, I’ve a good idea of the projects I’ll be undertaking. However, my painting schedule got away from me last summer and I never really got back on top of it. Put simply I took on too many projects that I hadn’t planned for.

I did harbour the notion of painting a single mini for Golden Demon once Salute was done. But when that time came I realized that I needed to focus my energies elsewhere. Instead of painting another competition entry I turned my attention to my, rapidly approaching, contrast workshop at Element Games. I wanted to familiarize myself with the Poxwalker miniatures as this will be the first time that I use them in one of my workshops.

As I said back in early March ‘I’m going with the flow and enjoying my painting for it's own sake!’ and the Poxwalker proved to be a thoroughly enjoyable little project. I was turning him around in a short time but without deadline pressures or competition expectations. I was able to explore a colour combination/contrast that I’ve been thinking about for the best part of a year and the yellow/purple scheme took me out of my Nurgle colour comfort zone to good effect!


My poxwalker in gloriously grusome closeup!

As Warhammer Fest drew closer I began to regret that I didn’t have an entry for the painting comp. I was looking forward to the day but I also felt like I’d be missing out on the experience by not taking part. The soloution may seem very obvious but I couldn’t realy see it myself! I’ve a habit of being very focused in my thinking and I saw the Poxwalker as a demo model for my workshop. Even though he was finished, and I was extremely pleased with how he had turned out, I didn’t think he was a suitable mini for Golden Demon!



It took my mate Lee to point out the folly in my thinking so on the Thursday before Warhammer Fest I decided to enter my Poxwalker into 40K single mini. I instantly felt better about going but within ten minutes the pre show nerves kicked in, so then it really felt like Golden Demon!

I was hopeful rather than confident that my Poxwalker might do well, but I felt I was pushing my luck with such a ‘simple’ model. The temptation with Golden Demon is to go all out with the fancy basing, conversions and paint effects. I didn’t think that was wise, or appropriate, with this model and I was relying on the quality of my painting to get me through. But when all is said and done that’s really what it’s all supposed to be about.


Posing with my trophy for GW's photographer (it's a glamorous life) while Judge Max Faleij looks on.

My hopes were not to be dashed because the Poxwalker won Silver in a tough category, and I’m more than happy about it! Though physically tired I’m feeling inspired, refreshed and re-enthused for the painting year ahead! All in all the day has served me a valuable reminder that ‘success’ in my chosen hobby isn’t only about golden trophies and Slayer Swords.

There is a lot to be said for just doing your best and taking part!

Sunday, 29 April 2018

Exploring contrast in miniature painting

Since Salute I’ve been painting a Poxwalker in preparation for my next workshop so I’m very happy to be able to announce that tickets are now on sale for the 2018 Sproket's Painting Masterlcass at Element Games


Exploring contrast in miniature painting 

 

The importance of contrast in miniature painting cannot be overstated. I will be teaching my approach to this subject and demonstrate how I have applied it to my miniatures. The workshop will consist of a combination of theory, demonstrations and practical experience.


Timetable:

Friday 1st June 12noon – 11pm
The Element Games Shop, Bar and Gaming Centre will be open for casual painting and gaming. Masterclass participants will be able to collect their Pox Walkers and can assemble and prep the model ready for the morning. If you can’t make the Friday don’t worry as time will be available Saturday morning for assembly.

Saturday 3rd June 10.00am – 5.30pm
The focus for day one will be on the use of colour & tone to create contrast.
  • Introduction with a (very) brief background and history.
  • Establishing global lighting/contrast
  • Discussing colour theory & the colour wheel
  • Creating a colour scheme
Saturday Evening 7pm – 10pm
Painting Seminar. 'My 10 favorite painting materials and techniques'
A presentation showing how and where I have used my favorite materials and techniques on my award winning models. Followed by a Q&A session.

Anyone can join the Seminar but if they’re not part of the Masterclass there will be a fee to pay on entry (TBA)

Sunday 4th June 10.00am – 5.30pm
During day two we will continue to develop our colour schemes and explore other types of contrast using different techniques and materials.
  • Painting texture & freehand detail
  • True metallic/Non metallic metals
  • Surface finish - matt/gloss/satin
  • Finish – highly worked/loosely worked and creating a focal point
  • Adding texture & special effects to a painted miniature
We will round the weekend off by looking at ways to bring together different types of contrast on the same model and achieve a balanced effect that creates overall impact.

Spaces are limited, you can reserve your spot through the Element Games Webstore

https://elementgames.co.uk/Sproket-PM2018




Friday, 9 June 2017

Sproket's Painting Masterclass at Element Games

The last few weeks have been a pretty intense time for me hobby wise and I’ve been left feeling a little tired, but very inspired.

I like to sit back and take time to reflect after a painting competition. But as soon as this year’s Golden Demon Classic was over I had to knuckle down and finish preparations for my Painting Masterclass at Element Games in Stockport. Although I’d painted enough of the Abyssal Warlord to serve as a reference model, I wanted to spend a little extra time refining the content and structure of my workshop. In addition to that I had to prepare a presentation for the ‘seminar’ being held on the Saturday Evening.

This was my first trip to the Element Games Gaming Centre and I was thoroughly impressed with it! It’s a great venue for a painting workshop with a very friendly and relaxed atmosphere. There is plenty of space and the facilities are excellent. There were HD screens linked up to a web cam for a close up and personal view of the painting and, later on, to display my slides for the evening seminar. The centre also has a bar and a well-stocked ‘Aladdin’s Cave’ of a shop, so all the necessaries are catered for!

I’d realised while working on my Megaboss that the combination of non metallic metals (NMM) and stippling I was using could form the basis of a painting workshop. The Megaboss himself, though a brilliant model to paint, is just a bit too complicated to be a good workshop model. I wanted an armoured fantasy miniature that would be relatively quick to assemble and feature plenty of easily accessible surfaces. The Abyssal Warlord from Scale 75 proved to be perfect for the job!


While the main focus of the workshop was on specific painting techniques, it was important to provide some structure and context. Most of all I think it’s important to demonstrate how they could be used to play their part in an overall paint scheme. To that end, alongside the stippling and NMM, I also incorporated topics such as planning, colour theory and contrast into the weekend.


The practical focus for day one was on painting a NMM steel effect that transitioned from warm shadows to cool highlights. The colour palette we used works very well as it is tried and tested and this enabled everyone to concentrate their efforts on learning the stipple technique of painting. I prefer to get everyone painting at my workshops as quickly as possible. I think the best way to learn is by doing and I wanted everyone to have enough time to get comfortable with the ‘new’ technique they were learning before we went on to explore some potentially trickier colour palettes during day two.


By the end of day one everyone had gained in confidence and experience with stippling. I‘d stressed that speed came with practise and as the afternoon progressed this became very apparent! Many of the attendees found themselves able to do in 15 minuets what had earlier taken them a couple of hours.

Although a part of the whole weekend Masterclass evening seminar also functioned as a stand alone event and this gave me the opportunity to open things up. Titled ’10 Top Tips, Tricks and Techniques’ I presented a selection of my favourite techniques and materials and showed how I had used them in my work. It’s probably no surprise to anyone that microbeads featured!



For day two we turned our attention to painting first a cold gold tone and then black metal. Both of these use simpler colour palettes than the steel we’d painted the day before but, as I mentioned earlier, they can be tricky to get right. It’s necessary to carefully control both the hue and saturation of the colours in these palettes as even subtle variations can alter the finished effect dramatically!

I’d made a point of putting the NMM colours in order of increasing difficulty. I wanted to present a challenge that would push everyone out of their comfort zones, but not traumatise them. It was hugely rewarding to see how everyone got to grips with the challenges, were able to resolve them, then move on and cope with the increasingly difficult colour palettes. I’d expected that by the end of the weekend there would be in a great variety in the results achieved. While it’s true that some painters got more of the model covered than others they all demonstrated a solid grasp of the techniques we had covered over the weekend. Everyone had reached the point where they will be able to take what they had learned over the weekend and apply it appropriately to their own project. I really couldn’t have asked for a better result!


I also have a partially finished Abyssal Warlord to attend to. I’d considered keeping him as a work in progress to use in teaching but after the workshop I’m feeling too inspired to leave him as he is. During the Masterclass we had some very useful discussions about how the Warlord could be completed and I came away with some great ideas for my own take on him.


Things are going to get very ‘Abyssal’, there will be tentacles and microbeads … Watch this space!