Showing posts with label Golden Demon. Show all posts
Showing posts with label Golden Demon. Show all posts

Thursday, 27 October 2022

Project P30 - Part 16b

The End is Nigh - Part 2.


With the exception of the base (and that’s a whole new chapter) the remaining work on my Tank is a matter of finishing things off. Some parts need to be painted from scratch but most of the work involved tying-up lose ends from earlier work.

Fix the hand holding the bell into place.


This was a far more straightforward process than the mecha arm. I simply glued the bell hand in place with plastic glue. Once that had set, I filled the seam with dilute PVA and then retouched the paintwork. This felt like an enormously significant step as I was finally adding the sub-assemblies to the model. At long last it was all coming together!


Fix the chimneys back into place.


Now things really started to near completion as the re-addition of the chimneys would complete the model’s silhouette. I’d removed the chimneys earlier to make them easier to paint and I’d expected their reattachment to be a tricky process. In the end it went very smoothly. The chimneys were pinned, then glued back into position, leaving relatively minor seams to cover. For the smaller chimney, there was a matter of adding some corrosion over the join. A little corrosion can hide a multitude of sins! 


For the larger chimney, I had to re-sculpt some of the bubbly flesh texture over the join and then fill some hairline cracks with dilute PVA. I also added a few bony spines to this. Overall I’m very happy with the result. In fact, I think this area works better than it did before I removed the chimneys! Painting this area was a matter of matching up the colours to my existing scheme.

I was now finally able to add a long planned feature to the model. Some time ago I decided that I wanted coarse bristles sprouting from the Daemon’s back and shoulders. I’ve used grass tufts and paintbrush bristles to create similar effects in the past. 



My first attempt, using grass tufts, was an instant fail! The ‘hair’ looked too fluffy. Fluffy is not what we want or expect from Nurgle! For ‘plan B’ I used false eyelashes for the hairs which have a curve to them and taper to a point. They proved to be perfect. I cut them into small clusters, or individual hairs, and glued them into place with PVA. Once again this was tricky work but the final effect is exactly what I wanted!

4. Painting the Tentacles


I’ve a notebook with seven years worth of ideas written down for this project. As my plans developed and changed I kept notes to make sure nothing was forgotten. But, by the time I started painting, there were far to many, sometimes conflicting, plans for one project. Much of my decision making has been around which ideas to implement and which to reject. As the scheme developed the process of editing my plans became easier.

The tentacles are an example of the ‘less is more’ approach I’ve taken in the later stages of this project. I’d initially envisioned them as a larger version of the tentacles on Gutrot Spume, complete with stripes and dripping slime. But I felt that the stripes would bring an unnecessary new element to the scheme which would make the tentacles stand out from the rest of the model in an unsatisfactory way. 


Rather than stripes, I’ve painted the same freehand texture as used on the sides and back of the model. This adds interest to the tentacles but ties them in to the overall scheme. I’ve used colour to make them pop against the rest of the model. Starting from green hues at the base they graduate through a pinkish flesh tone to blue tips. The blue is my old favorite Bering Blue, which I’ve used throughout the scheme. It’s at its most obvious on the tentacle tips.

5. Add drool.


I rejected the idea of slime dripping from the tentacles as being just too much! This also applied to most of my plans for adding extra slime and goo to the model. My tank from 1990 has a liberal application of slime made from PVE glue and then painted. I strongly felt that I already had enough slime and goo on my new model and any more would begin to dominate the painting.

But there was one area where I very much wanted to break out the microbeads and water effects. This was the mouth (the one in the Daemon’s head) where I felt the addition of drool would be beneficial. The mouth was one of the very first areas I painted and its been a long wait to be able to finish it! 


I decided to focus the effect to one side of the mouth rather than filling the jaws with stringy drool. This was done with that old favorite UHU glue. Once the glue had set (it goes rubbery rather than hard) I built up several layers of water effects and microbeads. Once dry I gave it three coats of gloss varnish.

In the final of these updates I’ll describe how I made and painted the base for my Daemon Engine.

Wednesday, 19 October 2022

Project P30 - Part 16a

The End is Nigh!

It will come as a great surprise to anyone if I state that a lot has happened since I last posted regularly on this blog! Not least the long anticipated return of Golden Demon UK at Warhammer World on October 1 & 2. I posted some finished pics here during the weekend of the competion but it’s time to indulge in a little time travel as I bring things up to date.

For some time my gut feeling was that I’d finish the Daemon Engine this year but there’s nothing like a deadline to boost momentum! I felt that, with some effort, the October deadline might be achievable so I decided to go for it. The last few months have seen some adrenaline fueled painting and I now feel more confident about that deadline. Things have been coming together well and the end is in sight!

As I move towards the closing stages of a project I usually create a checklist of things to do. This helps me to keep focused, stay on target and avoid missing anything out in a rush to get finished. It’s been especially useful this time around as there have been many steps to complete. In my next few posts I’ll describe that list of jobs in the order I did them.

Finish the mecha arm.


This arm has been the most physically difficult area of the model to paint so far! In retrospect, I wish I had found a way to paint the arm as a sub-assembly, which would have made things a lot easier. 


However, the more interesting problem was to address the transitions between areas of flesh and metal. The arm came from the Forge Fiend kit and as such already depicted a union of monster and machine. This was a good starting point. I especially liked the hand as it matched the size of the fleshy hand holding the bell. However, some of the fleshy parts of the arm lacked the definition and texture that I wanted. I built up these areas with a combination of greenstuff, texture paste and microbeads. This had the additional benefit of helping to integrate the arm with the overall scheme by the use of common textures. This applied most especially to the bubbly/blistered texture I’d added elsewhere.

The next task was to address the stump out of which the mechanical arm protruded. Microbeads (of course) provided much of the texture, but I wanted something more. I wanted to create a semi liquid, ragged texture, as if the flesh was in the process of flowing into a new form. My greatest inspiration for this was the writing of Michael Moorcock, and most especially ‘Stormbringer’, which has had a huge influence on how I see the forces of Chaos and their effects. To create the flowing flesh, I used a variation of the cotton wool and water effects splash effect (shown HERE). In this case, however, I used a PVA glue and paint mix instead of water effects. 


I was very pleased with the final effect but the overall look of the arm didn’t feel right to me. After some thought I decided that I needed more metal and machine parts in proportion to the fleshy parts. Taking my nerves in hand, I clipped off the large green tentacle (I was to later use it elsewhere) and added the spikey guard rail from the Plague Burst Crawler. It was a nasty job but I was much happier with the arm once it was done!


Paint the sides of the tank.


I regarded the sides of the tank as three distinct areas: the side panels, the tracks and the entropy cannon. The side panels are especially significant because it was here I wanted to create a major transition between flesh and metal.

I’d decided upon the colours for this transition as a part of my ongoing work. The fleshy parts of the side panels were to be a deep green, transitioning from the lighter green upper parts. I felt that a flashy NMM effect would be inappropriate for the metal parts. So I used a brown hue inspired by patinated bronze. This was the same treatment I’d used on the ‘boiler’ at the back of the tank. It is a colour that contrasts with the green but not in a way that draws the eye away from the focal points of the model.

The transition is created through the use of a freehand texture. This was based upon the painted texture of the upper flesh areas, so it felt like a part of the overall scheme. I’d not been looking forward to painting this transition but, by the time I came to do it, things had become fairly straightforward. All my choices had been made as an on-going part of the project’s evolution, so I was able to focus on executing them rather than worrying about what to do! All in all this was one of the faster parts of the paint scheme to complete. 


Now I could paint the tracks. Once again my choices were informed by my earlier decisions. I kept the scheme for this area fairly simple. I painted the tracks and all the associated wheels, gears and general gubbins in the same dull grey NMM I’d used elsewhere. This would contrast with the adjacent parts of the model but fit in with the overall scheme. I had some plans for adding lots of mud and dirt but decided against this. As things have progressed, I’ve been editing my plans as it is easy to go OTT with this project. There is already a lot going on with the overall scheme. 


Rather than adding heavy layers of dirt, I painted some fairly subtle rust effects and blended them into the brown shadows to give a grimy feel. My global shade colour is Black Leather from Scale Colour which helped with this a great deal. I am particularly fond of shading cool or neutral greys with brown hues. As always, the photographs I took for lighting reference were extremely useful when it came to placing my highlights and shadows!

The final job for this overall area was to paint the two entropy cannons. These were painted as sub-assemblies and provided a nice little sub-project. 


The sides of the tank were the last significant areas of the tank to be painted.

The remaining work consists mostly of finishing things off and bringing together previously painted sub-assemblies.

Thursday, 29 September 2022

Project P30 - Part 15.

It's done!!!

It’s been an intense few months of preparation and painting but I’ve finished my Daemon Engine in time for Golden Demon UK 2022, which is now upon us! I’m very proud of how this project has turned out because I’ve done the very best I can. It has been a brilliant experience but it’s now out of my hands and into the GD cabinet for judging. Fingers crossed!

So it’s time to reveal the finished Tank in its entirety. 

My planned pre-GD blog updates fell by the wayside. Once I’m back home and the GD dust has settled, I will upload a series of posts detailing the stages of this project to its completion.

Friday, 4 October 2019

Sproket did Troggoths in Nottingham.


I can’t believe it’s been almost a week since my Troggoth workshop in Nottingham, how time flies! The run up to the weekend was busy as I checked through my workshop notes making sure that everything was still up to date and relevant. Even a tried and tested workshop needs to be kept current and this was only the second time I’d done Troggoths. Having said that it’s become my favourite workshop to run because the Troggoth models are perfectly suited to the topics I like to teach.

On the Friday before the workshop I was able to indulge in a long held wish. I finally got to see the Slayer Sword Winners board at Warhammer World with my name immortalised in glorious wood! It was something I’d never got round to seeing for all the years it was on display with my 1990 win fourth on the list. When I won my second Sword in 2013 I thought my chance had come and, even better, I’d have my name at either end of the list. But before I could manage to get to Warhammer World the boards were removed as part of a refurbishment. It’s an unimportant thing really but I felt gutted! So I was delighted to hear that the boards were back and updated so that all five of my Swords were there. I know that gloating is not an admirable quality but I did allow myself a few moments, after all it’s been a long wait.


Saturday and Sunday were the workshop days and I had a full programme of teaching to get through. It was a busy two days for all and the time flew by incredibly quickly. That was helped in no small way by the venue. Lead Belt Studios is a fairly new venture but the venue and set up were ideal and facilitated a friendly and informal atmosphere that added a lot to the experience. On Sunday, in particular, with everyone relaxed and in full swing, there was a lot of (mostly) hobby related chat.
I’m not going to go into great detail about the workshop myself because Ross over at the Fauxhammer.com has written down his own impressions of the weekend. He has said some very nice things about me but my main reason for sharing (honest) is that I think it’s more useful and interesting to get the views of a workshop attendee rather than my own.


Tuesday, 14 May 2019

Golden Demon 2019. My thoughts, feelings and a (slightly) shameful confession!


Warhammer Fest and Golden Demon felt bigger this year, a lot bigger! It’s the first time I’ve had to queue outside the Ricoh Arena to get in and the queue was long. Thankfully it was also pretty fast moving. Once inside there were more queues first to register for Golden Demon, which is usual, and then to get the minis into the cabinets. That’s something I’ve not seen before on such a scale and it was a clear indicator of just how busy the competition was this year.

At this point I really wasn’t sure that I was going to enjoy the day. That was partly due to competition nerves but mostly the crowds! I’m deaf in my left ear, and while that’s a minor inconvenience most of the time, I don’t cope very well in situations with a lot of background noise. All sounds come at me through my right ear and I’ve no way of telling where they come from. On top of that, if there is a lot of background noise, I can be totally oblivious of anyone speaking to me on my left side if I’m not looking right at them. I can get a bit stressful and does no good for my anxiety!

But happily things quickly improved and I was able to adjust to the situation. Once again the best part of the day, by far, was getting to meet and chat with so many fellow painters. Meeting old friends and making new ones is one of the best reasons for attending an event like this. I’m always delighted, and more than a little surprised, to meet people who follow my blog and enjoy the content I create for it. Nicest of all was the number of people who asked after Mark and I’d like to say “thank you” on his behalf to all the well wishers!

As usual my main focus for the day was Golden Demon but it was obvious that Games Workshop have continued to develop Warhammer Fest. My overall impression was that all the space was being used and to better effect than previous years. The Studio area now filled all the available space and felt much slicker and more professional as did the main hall on the ground floor, and I felt it was a good development

The middle floor was pretty much given over to the launch of the new Citadel Colour Contrast paints. Marketed as a fast way to get minis ‘battle ready’ in one thick coat they certainly performed as advertised. But I think they may well prove to be a useful addition to any painter’s palette. They’re a range of thick washes that tend to stay where you put them while drying. The colour range is great and for the most part features some lovely saturated hues. I had a quick trial with them and can already see myself using them in my own painting process.

This year’s Golden Demon was the biggest and busiest one I’ve seen. There was a buzz to it that reminded me of the early years and especially Derby 1990 when the comp first really began to grow. The only draw back was the difficulty in getting close enough to the cabinets to see all the entries. But from what I could see it was very clear that the number of entries and the standard of painting had gone through the roof! My first impression was that there were far too many well painted minis for all of them to be winning trophies. Some years there are clear winners but this year I think it was almost impossible to predict the outcome. It was all very exciting in a nerve wracking way!

I think both of my entries involved different elements of risk. I felt my Sloppity Bilepiper was the stronger of my two minis but he had already won a Gold at Salute. In my own mind this meant that the best I could do was equal the achievement with another Gold and anything else would be a bit of a let down. This is not the best attitude to have and it’s the main reason that I don’t usually enter a mini again in another comp if it has already won a gold. I adopt a philosophy of quit while you are winning and move on to something new. However I decided to risk potential disappointment as I was very pleased with how Sloppity turned out and felt he was good enough to have a chance at a Demon trophy.


My Tidecaster is another matter altogether. For one thing I felt I was taking a risk of sorts with all the water effects I’d added to her. While she was not converted I had, in a way, added to her. But I was pleased with my painting and I’ve always looked on ‘special effects’ as an extension of my painting. I just wasn’t sure how the judges would regard it. Secondly I’d reworked parts of the Tidecaster and in doing so I had come very close to ruining her. I’ll now confess that I had to repaint the face three times before I was satisfied. I found the repainting to be a traumatic experience and I really hadn’t had time to reflect on the changes. I was left with some doubts about how well I’d done them.


When the time came to see which minis had made it to the finals I found both my entries on the top shelf! I had two trophies but what would they be? First to be announced was Age of Sigmar single mini and I’ll admit to feeling a twinge of disappointment when Sloppity won Silver. This is the shameful bit because that’s not a sentiment I’m proud of! I think it’s one of the dangers of having a lot of success. It’s very important to be able to reflect upon and enjoy what you’ve achieved, rather than what you think you didn’t!

Luckily when I went to collect my minis I ended up next to Yohan Leduc and he was kind enough to let me take a long, close look at his Gold winning Plaguebearer. Any lingering disappointment at winning Silver evaporated pretty much instantly. Yohan’s Plaguebearer is a beautiful piece of work and totally inspirational! Without a doubt the Gold standard is getting higher and I’m proud to get Silver amongst such tough competition!

Of course I still had my Tidecaster in the ‘Eavy Metal Paint Masters category but I was alongside Angelo Di Chello and Patric Sand in the top three. So it was a ‘hold your breath’ and wait to see moment. I’m so proud that my Tidecaster took the Gold. My gamble with repainting her had paid off and it’s a lesson learned (once again) about holding my nerve and trusting to my instincts.


I’ve come away from this year’s Golden Demon feeling incredibly energized and inspired. It’s clear to me that if I want to keep painting minis to the Gold standard I have to up my game. I’m not going to win anything by resting on my laurels and aiming to win is a great way to push my painting and improve my skills. There’s an ebb and flow to painting competitions but at the moment the Golden Demons appear to be going from strength to strength. It makes for an exciting challenge and long may it continue!


The end of the 2019 Golden Demons marks the start of what I consider to be the 30th anniversary year of my first Slayer Sword. The challenge I’m facing, if I want continued competition success, feels exactly the same as the one I faced after the 1989 Golden Demons. That’s not something I’d anticipated but I know what I have to do so now I’ve got to pull my finger out and try to do it!

Friday, 10 May 2019

Turning the Tide(caster)


I finished painting my Tidecaster back in July just as Mark began to feel unwell. I didn’t know it at the time but this was the start of the infection that would land him in hospital for a month. Naturally enough I put the Tidecaster away and got on with life. But she has always felt like a little bit of unfinished business. I never had the opportunity to give the mini that final finesse that can often make all the difference. I definitely had the feeling that something was missing from the overall paint scheme but I didn’t have the time to give it my full attention. When Mark came home and I returned to painting I wanted a fresh new project, so I broke out the Sloppity Bilepiper.

But now I have the time, and a very good reason, to take another look at my Tidecaster. When I started painting her it was simply because I liked the mini and that’s always the best reason to paint. But, in the time since I started, the Tidecaster was announced as the chosen miniature for the ‘Eavy Metal Paint Masters category in the 2019 Golden Demon. At that time I didn’t expect to be going to Golden Demon so I was a little disgruntled. However due to Mark’s improving health I am now able to attend and my Tidecaster will be coming with me!

I certainly wasn’t unhappy with what I’d achieved but I had that all too familiar nagging feeling that I could do a bit more. After careful consideration, and the advice of a few fellow painters, I decided to do the following:
  • Rework the Tidecaster’s face;
  • Add texture to the coral;
  • Tweak some of the highlights;
  • Add water effects to the fish.

The face


This was the single biggest issue and the trickiest change to make. I painted the face first and, as the overall scheme and contrast developed, it became clear that the face was too dark. It just didn’t stand out enough. In addition I felt my painting could be softer and smoother. My initial painting of the face felt a little harsh and I wanted something that would look both more passive and feminine. The Tidecaster is notable for having a very calm face counterpointing an active stance. She even has her eyes closed. I felt that her face should, quite literally be the calm focus at the center of the storm.

I had to go in with some very subtle glazes and soften out the transitions on her face. This was especially fiddly because I was also lightening her face to the point of having almost pure white highlights. In addition I worked a little blue into her jaw line and the space above her eyes. I had to take a couple of passes at all of this but I’m glad I stuck it out. I’m now much happier with my Tidecaster’s face and feel it’s appropriate to the nature of the character, as I perceive it.


The coral


This had the opposite problem to the face. My initial painting of the coral was too smooth to the point that it looked bland and unfinished. The solution was to add some texture. Rather than just stippling the coral I decided to paint some striated bands. This had the double benefit of adding a texture and increasing contrast. The final effect is quite subtle but I think it somehow brings the coral to life.

The highlights


This was the subtlest of the changes I made and although it probably makes no great difference I at least know that I’ve refined everything to the best of my ability. I smoothed out some of the highlights on her cloak and sharpened some of the highlights on her armour. Never forget to adjust your painting to reflect the type of material you are trying to represent. Material contrasts are just as important as hue, tone, and saturation! I also added a touch more saturation to the highlights in the gold trim on her cloak.


The fish


This was definitely the least subtle of the changes I made! I based the paint scheme for the fish on a striped marlin and, although I liked the colour and pattern, I felt it looked somehow a bit unfinished. Even worse, to my eye, the fish didn’t quite belong with the rest of the mini. The solution I came up with was to make my fish look wet. I’ve had issues with painting aquatic and semi-aquatic animals before and I wasn’t going to be called out for having a dry fish!

Three coats of high gloss varnish have transformed my fish to something that now looks wet and sleek as it glides through the air. I’ve enhanced this with the addition of a few droplets and streamers of water trailing from the tail and fins. These emphasize the movement in the fish but also add a visual link to the base and tie the fish into the same environment as the Tidecaster.


Overall none of the changes I’ve made to my Tidecaster are that major but they do all make a difference. I now feel I’ve done the best job I can on this mini and she’s as ready as she can be for the Golden Demons!

Monday, 14 May 2018

Warhammer Fest and Golden Demon Classic 2018

I had a brilliant day on Sunday! In fact I can safely say this has been my favorite Warhammer Fest to date. As usual the day sped by in no time at all. But I managed to catch up with, and chat to a whole ton of great folk, and see some fantastic painted minis! I spent so much time talking I had a sore throat by the end of the day and had to partake of a little gin purely for medicinal, and celebratory, purposes.

Chatting to Slayer Sword Winner Angelo Di Chello about, among other things, Horticulus Slimux.

Of course the main focus of my day was the Golden Demon Classic but I very nearly didn’t enter it this year! I like to have a bit of structure to my painting year. I can, and very often do, change my plans; but, overall, I’ve a good idea of the projects I’ll be undertaking. However, my painting schedule got away from me last summer and I never really got back on top of it. Put simply I took on too many projects that I hadn’t planned for.

I did harbour the notion of painting a single mini for Golden Demon once Salute was done. But when that time came I realized that I needed to focus my energies elsewhere. Instead of painting another competition entry I turned my attention to my, rapidly approaching, contrast workshop at Element Games. I wanted to familiarize myself with the Poxwalker miniatures as this will be the first time that I use them in one of my workshops.

As I said back in early March ‘I’m going with the flow and enjoying my painting for it's own sake!’ and the Poxwalker proved to be a thoroughly enjoyable little project. I was turning him around in a short time but without deadline pressures or competition expectations. I was able to explore a colour combination/contrast that I’ve been thinking about for the best part of a year and the yellow/purple scheme took me out of my Nurgle colour comfort zone to good effect!


My poxwalker in gloriously grusome closeup!

As Warhammer Fest drew closer I began to regret that I didn’t have an entry for the painting comp. I was looking forward to the day but I also felt like I’d be missing out on the experience by not taking part. The soloution may seem very obvious but I couldn’t realy see it myself! I’ve a habit of being very focused in my thinking and I saw the Poxwalker as a demo model for my workshop. Even though he was finished, and I was extremely pleased with how he had turned out, I didn’t think he was a suitable mini for Golden Demon!



It took my mate Lee to point out the folly in my thinking so on the Thursday before Warhammer Fest I decided to enter my Poxwalker into 40K single mini. I instantly felt better about going but within ten minutes the pre show nerves kicked in, so then it really felt like Golden Demon!

I was hopeful rather than confident that my Poxwalker might do well, but I felt I was pushing my luck with such a ‘simple’ model. The temptation with Golden Demon is to go all out with the fancy basing, conversions and paint effects. I didn’t think that was wise, or appropriate, with this model and I was relying on the quality of my painting to get me through. But when all is said and done that’s really what it’s all supposed to be about.


Posing with my trophy for GW's photographer (it's a glamorous life) while Judge Max Faleij looks on.

My hopes were not to be dashed because the Poxwalker won Silver in a tough category, and I’m more than happy about it! Though physically tired I’m feeling inspired, refreshed and re-enthused for the painting year ahead! All in all the day has served me a valuable reminder that ‘success’ in my chosen hobby isn’t only about golden trophies and Slayer Swords.

There is a lot to be said for just doing your best and taking part!