Showing posts with label microbeads. Show all posts
Showing posts with label microbeads. Show all posts

Friday, 11 April 2025

Unfinished business!

Horticulus Slimux – Part 6

I suspect that every miniature painter has a few unfinished projects that sit neglected on their desk or in a cabinet. It’s a frustrating situation but one that’s all too easy to fall into. One such project for me was Horticulus Slimux and I was shocked to realise that I last worked on him in March 2018! I can’t even remember exactly why I put the project on hold, though I suspect that I was chasing deadlines on other projects. I’d painted Horticulus Slimux to a standard I was very happy with but the project stalled with his giant snail, Mulch. Other projects took precedence and after finishing my Daemon Tank I was suffering from an overdose of Nurgle themed painting. So Horticulus remained forgotten at the back of my miniatures cabinet.

Forgotten by me that is until a couple of weeks ago when he came up in conversation at the Hammerhead painting competition. The upshot of this was that Horticulus was taken out of the cabinet and re-considered. I think he’s too good a piece to remain neglected and unfinished but the snail is a problem. Considering my current commitments and the potential time it would take me to paint Mulch, I decided to let go of that idea and come up with something else that would finish the project to my satisfaction. I could see two options. First I could find a new, smaller and quicker to paint mount for Horticulus. Second I could base him up as a single miniature. 

 

 

I quickly decided on the second option but that’s not without it’s challenges. He is, of course, designed to fit onto Mulch and sculpted in a sitting pose, so I would have to find a way of accommodating this pose on the new base. Horticulus was still going to have to be sat on something, but what? My first thought was to sit him on a severed head. I’ve no idea where this idea came from but it didn’t seem an appropriate setting for Nurgle’s gardener. So what about having him sat on a rock, taking a rest, in the garden surrounded by a profusion of plant life?

With this idea as a starting point, I began to think about the specifics. The timescale was a major factor to consider. I wanted this to be a relatively quick project so I set myself two rules. I would finish the model in time to take it to Salute this year and I would only use materials and parts I already had. This gave me six weeks to work on finishing Horticulus which felt like a good amount of time to get the job done without rushing things. Next up was a thorough rummage through my modeling supplies and bits boxes. This provided both parts and inspiration. 

I had quite a few mushrooms of various sizes left over from old projects and these were perfect for my purposes. In addition a couple of tentacles and some skulls (of course!) would help to populate the terrain. The best find was the head of a fallen statue from the Dominion of Sigmar:Timeworn Ruins terrain. I quickly discovered that Horticulus Slimux could sit on this with very little work to make him fit perfectly! This meant he would be sitting on both a rock and a severed head combining my ideas into one.

 


 

Luckily I had one plinth of the correct size left after I’d use all my others for the Corsairs. The stone head required a little modification before being fixed to the plinth. Then I used a combination of cork, plaster fragments and Stirland Battlemire to build up the terrain around it.

To keep a cohesive feeling, I used the same pallet of colors to paint the base as I’d used on Horticulus Slimux. Thankfully I’d made a note of these colors on an earlier blog post and so was able to fish them out. Once again I’d be using Black Leather from Scale Colour as a universal shadow color. This has a warm pinkish hue that contrasts with the greens and harmonises with the reds. Indeed with the base painted the finished composition has an overall subtle red/green colour contrast. The dominant red area is on the mushrooms but there is also quite a lot of it worked into Horticulus Slimux’s skin tones. This is especially true of the shadows which are very warm with the highlights being cooler in contrast. I used a similar warm/cool contrast on the stone head but with desaturated/grayer hues.

Horticulus Slimux is quite fantastical enough on his own so I decided against taking a highly fantastical approach to the plants. Mushrooms, plants that grow on decay, seem especially appropriate and work well with the Nurgle theme. These would be supplemented with an assortment of grasses, moss, mould and lichen. I used a narrow range of green hues to keep a coherent feeling while relying on texture contrasts to add visual interest. The three large red caped mushrooms are resin and from Blacksmith miniatures. Their large size brings a small touch of the fantastical to the basing. All the other mushrooms were sculpted by myself out of green stuff.

Fixing Horticulus onto the base was very straightforward. He fitted into place well and balanced perfectly, so I was able to attach him directly with epoxy glue - and no need for pinning. However there were a few small gaps underneath him as his backside did not conform exactly to the contours of the statue. I filled in this space with a ‘cushion’ of moss and mould. Like many other Nurgle miniatures, Horticulus has an open belly with his guts hanging out. There was a gap between the guts and the statue that, although not catastrophic, bothered me. Instead of filling this gap with more moss I decided to extend the guts with green stuff. This filled the gap in an appropriately gruesome manner.

 


 

The final touch was to make a label for the plinth. Partly to finish off the composition but also to hide a blemish on the front of the plinth. Putting Horticulus Slimus’s name on the label felt a bit obvious so I opted for his job title ‘The Grand Cultivator’ instead. After resurrecting my long neglected graphic design skills to style the typography, I experimented with different colours. I then used the method described HERE to make the label.

 

 

It’s a shame that I didn’t get to finish Horticulus mounted on Mulch as originally intended. However, I now have a completed model that I’m very happy with and that’s miles better than having him unfinished in the back of the cabinet! And of course, I still have Mulch who could easily become the focus of a future project.

Finishing Horticulus Slimux was an enjoyable process with a satisfying result and six weeks turned out to be more than enough time. So the only thing remaining is to take him to the Salute Painting Competition. This will be my first Salute since 2019 and I’m experiencing an interesting mix of anticipation and nerves so fingers crossed for a good outcome!

 






 

Thursday, 29 April 2021

Project P30 - Part 11

Skulls, Nurglings, Tentacles and a spot of bother with my microbeads!

Since I started painting my Daemon Engine at the beginning of February, I’ve made very good progress because I’ve managed to paint for a few hours almost every day. In fact, at times, I’ve almost gotten ahead of myself. I went into the painting stage of this project with a plan, of course, but I had many different options. That’s because I’ve spent years thinking about this project so I have a lot of ideas for how I could paint it. Far more ideas than I can (or should) incorporate into one scheme! 


So part of the challenge I face is to sort through all the ideas I have and edit them down to those I’m going to implement. I have to make just as many choices about what I’m not going to do as to what I am going to do. This is where my notebook and a file of reference/inspirational images have come to the rescue. They help me to keep track of my changing ideas and make sure I don’t forget any of them when the time comes to make a decision. This is an ongoing process because the more I paint the more resolved my ideas become but they can also develop in directions I’d not anticipated.

Every now and then I need to pause, sit back and consider my work. Which is just what I hadn’t been doing so it should come as no surprise that I found myself working on a part of the model for which I had no firm plan. The back of the left arm featured the sculpted detail of three skulls, forming a Nurgle icon, set into a large open wound. Very gruesome and apparently straightforward, all I had to do was paint what was in front of me.



However, I had a nagging feeling that I needed to do something with this area other than just paint it as it is! The skulls are a great detail in their own right but were too distinctive a detail from the donor model (Great Unclean One) and in the new context seemed a little fiddly. Whenever I’ve had doubts or problems with this model I find the best solution is nearly always to be bold, so I decided to replace the skulls with something a bit more dynamic!

I chose to have a Nurgling popping out of the wound. I painted my Nurgling, stuck him in place and filled the surrounding wound with microbeads. As it turns out this was not a good choice because I had replaced one fiddly detail with another. In addition to that the microbeads looked very artificial. It was time to follow my own advice and be bolder! 


I scraped away the microbeads and prised the Nurgling off the model. Then I took my Dremel and ground away all the detail of the wound to make a deeper recess. This was nerve-wracking work, and it made a horrible mess, covering the area in tiny plastic flecks that were very difficult to clean off the painted surfaces. But no pain no gain!

I decided to see how the model looked with a tentacle hanging out of the wound. This was a much bolder element than the skulls or Nurglings and it also tied in to the other tentacles on the model. A quick test fitting confirmed that this was a move in the right direction but I decided to add two tentacles because that was a little more dynamic than just one. I pre-painted and varnished the tentacles before I pinned and glued them into place. Next I had to deal with the wound and microbeads. 


I’ve covered the use of microbeads on this blog before and you can find my tutorial HERE. However as time has passed I’ve gained more experience with my technique and materials.

I still recommend applying the microbeads one at a time as this gives far more control over the final look. If you fill or cover an area with a mass of microbeads in one go the finished result can be formless and bland. Taking care with their placement will enable you to ‘sculpt’ with the microbeads and create some form and structure to your effect.

In my experience water effects is the best medium to fix your microbeads in place and bind them together; but it can also be mixed with a range of differing materials to tint it. Of course quantities used can be varied to adjust the finish but the examples bellow show my favourites. 

Water effects finished with a coat of gloss varnish will give a crystal clear finish.

 
Tamiya clear colours will tint the water effects without lessening the transparency. 
 
 
A small amount of pigment powders will give a slightly cloudy and less translucent finish. 
 
 
Acrylic paint can create a more opaque effect. 
 

To varnish or not is a big question because it can radically alter the final result of any water effects. I use Vallejo Still Water which dries to a clear shiny finish but that may change over time. I’ve noticed that over the course of a few days the finish will become a little duller and eventually take on a matt/frosted look. This may be a result of my products being out of date but it has eventually happened in all cases where I’ve not varnished over my water effects! 


However all is not lost because I quite like the frosted/translucent look. It’s an interesting and useful variation on the effect and the frosting doesn’t occur if the water effects have been varnished once they are dried. Where the frosting occurred and was unwanted it was easy enough to fix. I think the frosting is caused by humidity so I take a hairdryer and apply a gentle stream of warm air to the model. The frosting will disappear and the clear gloss finish will return before your eyes - like magic! It is then possible to apply a couple of coats of gloss varnish for a permanent fix. My preferred varnish for high gloss effects is Tamiya clear X-22.

The final update to my use of microbeads and water effects came as a direct result of how they looked on my Daemon Engine. I’ve always intended to feature a quantity of slime and goo on my new model, as it was a prominent feature of the old one. I felt that the semi-opaque look and more muted colour I get from using pigment powders was the way to go because I didn’t want my slime to be too bright and ‘cartoony’. But as soon as I started adding water effects and microbeads to this model it looked very artificial and didn’t feel like a part of the whole.

The solution was to apply some subtle red glazes over the green slime once it was dry. I usually build up a stronger red in deeper areas and along the top edges of my slime. This has the effect of toning down the slime and blending it into the surrounding areas. Even when it has been glossed over the slime now feels like a part of the whole scheme.