Tuesday, 6 October 2015

Teaching Texture and Monster Flesh at the Weekend Workshop

The Cardiff area saw an unexplained spike in purchases of baking powder, Uhu glue and micobeads last weekend! To tell the truth, I might have had something to do with that! 


The time I’d spent preparing my plaguebearers for last weekend’s workshop on monster flesh proved to be time well spent. The first time I picked up by brush to start demonstrating I realised that I had never painted in front of any-one else ever before! It was an extremely odd sensation, but all my years of painting experience and my preparation quickly kicked in and we were off! 


Over the course of two days we explored ways of creating texture first by adding physical texture to a mini, then painted texture and finally to finishing touches that enhance the overall effect. This was done within the context of a light to dark painting technique where we shaded down from a light base coat with successive glazing. This style of painting is particularly good for skin tones as it utilizes the translucent qualities of acrylics and ink to represent the similarly translucent qualities of skin. 

To support these techniques I also discussed some basic colour theory and demonstrated how I apply this to my own paint schemes. Contrast was a constant theme and we looked at how to exploit the differences between light/dark, warm/cool, saturated/desaturated, gloss/matt and rough/smooth to add drama and interest to our minis. 


The two day format meant that there was plenty of time for everyone to get stuck in and make some progress on their own plaguebearers. It was great to see every one-working their minis up from the initial stages to where they were able to try out the more detailed texturing and finishing touches. At times the silence of concentrated painting was broken only by the occasional blast of a hairdryer or a request for more baking soda! I dread to think what a casual observer would have thought about the packet of suspicious white powder being passed around the group! 

On the second day I demonstrated some slime and corrosion effects that can be used to give a mini an extra finishing touch and, by the end of the day, weapons were crusty and plaguebearers were oozing!

Wednesday, 30 September 2015

Project Nurgle - Plaguebearers part 2

I’m posting a very brief update this week as I’m busy preparing for my workshop in Cardiff this coming weekend. Despite having less time to paint I’ve managed to progress my plaguebearers to the point where they are ready for their workshop debut.

Roll on Saturday!



Tuesday, 22 September 2015

Project Nurgle - Plaguebearers

You could be forgiven for thinking that maybe I’d had quite enough Nurgle in my life recently. With Gutrot Spume finally finished it must surely be time for me to turn to another subject and, so it is, but not quite yet! 

With my Weekend Workshop in Cardiff fast approaching I’ve been busily working away behind the scenes to get things ready. The featured mini for the workshop is a Nurgle Plaguebearer, so I’m not quite done with all those boils and sores just yet! 








The mini has been a delight to paint and it’s relative simplicity makes it an ideal subject for ‘Monster skin and texture’. It also makes it the fastest mini I’ve ever painted as I turned this little beauty around in under two weeks of evening sessions. 

I’ve also prepped several other Plaguebearers to various stages to assist with my painting demos and I’m seriously considering their potential as a unit for the Golden Demons. 

It looks like Project Nurgle is far from over and done!

Tuesday, 8 September 2015

Project Nurgle part 19. Gutrot Spume - Finished!


When I first started to work on Gutrot Spume I had it in my mind that I might paint him as the leader of a squad of Putrid Blight Kings. So much for my initial intentions! Work got off to a slow start but once it got going it quickly became apparent that Gutrot was going to constitute a significant project in his own right.

I‘ve been working on Gutrot for the best part of a year and at a rough guess I'd say I’ve spent around 300 hours on the project! I’m perfectly happy about that as I made the decision to go all out on this mini, and to take as much time as I needed to do the job ‘properly’. That decision was in no small part influenced by my experience painting a Dark Eldar Haemonculus in two weeks for Golden Demon 2014. While I proved to myself that I can turn out a well painted mini at speed, I also confirmed a long held belief; when I’m painting just for myself, I’m at my happiest and do my best work when I take my time over it.

Although there are plenty of things I feel could be better (aren’t there always), I’ve had a very happy painting experience with Gutrot. I’ve experimented with a number of new materials and techniques and I feel that I’ve significantly pushed my boundaries on this mini. The end result is something I’m very happy with!


Friday, 28 August 2015

The Weekend Workshop presents ...

... Texture and Monster Flesh With David Soper



“Twice Slayer Sword and multi award winning painter David Soper will be teaching you how to create texture and paint monster flesh in this two day workshop!
Using your free GW Plague Bearer model, David will take you through, step by step how to use variation in saturation, colour theory, texture and slime effects to create truly exotic and menacing looking monsters!
The workshop is being held at Firestorm Games in Cardiff on October 3rd and 4th at a price of £125! Places are proving to be very limited so act quickly to ensure you have a place at this fantastic workshop!” 


Tickets are available from The Weekend Workshop

This is something that I'm really looking forward to doing! For almost the entire time I’ve painted miniatures, I’ve done so in splendid isolation. In recent years the online painting community has given me a place to show my work and share what I do, but it’s time to take things a step further!

This workshop gives me the opportunity to demonstrate my approach to painting miniatures and share many of the techniques I’ve used over the years. I’ll be showing how those techniques can be applied to the GW plague bearer and used to create a range of different textures and skin effects.

Then I’ll share some of the effects that can be used to enhance a painted miniature and make it truly special.

Sproket in the flesh … painting flesh, it’ll be a lot less kinky than it sounds!