Showing posts with label Troll. Show all posts
Showing posts with label Troll. Show all posts

Saturday, 21 March 2020

Rockgut Troggoth Part 10. Making a scenic base for my models.

Like everyone else I’ve been dealing with the changes to daily life made necessary by our efforts to stop the spread of coronavirus. As I have asthma and my partner has a heart condition we’ve been busy getting everything in place to be able to isolate ourselves. That’s been complicated by having to help and support my recently widowed Mum. But we are all in the same boat (even if we are keeping at least two metres apart) so I guess we’ll settle into our new way of life in time.

Life goes on! So it’s time to catch up with my blog posting again! 


The week running up to the Iron Skull Painting competition saw a frenzy of basing activity, partly due to the impending deadline; but mostly due to a burst of energy and enthusiasm. It felt very good to lose myself in my hobby for a few days and even better to see that result is substantial progress.


I usually find painting a base to be a quicker, less intense, sort of painting but the base for this project was not insubstantial and it incorporated a face, albeit a stone face. To get things started I decided to use Zenithal priming. That’s not something I’m overly fond of as I think it’s a rather imprecise way of representing the fall of light on a subject. But in this case it was a great way of quickly establishing the initial placement of highlight and shade areas. Before I did that, however, I took reference photos for the intended lighting and these were enormously helpful in achieving the subtlety and nuance that the priming lacked.

I often use photos for lighting reference and it’s something I recommend in my workshops. I think reference photos should always be used for guidance rather than something you must slavishly copy. The big difference they have made to my painting is that the placement of highlights and shadows on my models is now a matter of informed choice.

I said ‘frenzy’ earlier and so it was because I completed
all the painting for the stone in a single day
after nine hours of solid painting!

I often heavily dry brush my bases but in this case I painted all the stone using a combination of layering, glazes and stippling. This gave me a lot of control over my textures and in a few places the Zenithal priming still shows through, creating a soft speckled texture that works nicely for the stone. My colour palette is the same as I used on the Troggoth’s rocks. This was always a part of my plan and it helps to tie the models in to their environment.

It’s important to remember that all the colours on a base should be considered as a part of an overall colour scheme. My Troggoth and the Goblin both feature a dominant warm red/brown with cooler green/grey shades to contrast and complement. Those same green/grey shades are the dominant colour on my base. However I have still used the same dark brown as a global shade colour on the base as I used on the Troggoth.

These are the colours I used to create the green/grey tone for my rocks.

I’m not going into much detail about how I added the plants to my base because most of it was covered in my earlier post: ‘Adding plant effects to a model. Or, the grass is always greener on the other side of the Troggoth!’

However I will stress that the plants should work within the overall colour palette and contribute to texture contrast, so be mindful when you pick which grass tufts to use! Something I tried out for the first time was clump foliage. It’s a mixture of ground up foam particles and fine fibers and it worked wonders for the overall look of my plants. I found mine in a model railway shop where there was a wide range of colours and sizes.

A few examples of the clump foliage on my base.

The final step was to fix the models to the base and this is where special care should be taken. I’d planned well ahead for this so I was ready when the time came. It’s vital that your models look like they are properly situated in the environment you are creating. They should make proper and appropriate contact with the surface they are standing on. They should also affect and be affected by their immediate environment, for example putting dirt on a model’s feet and footprints on the ground.

The big challenge for this project was to make sure that both models were in full contact with the base. Both the Troggoth and the Goblin have perfectly flat surfaces underneath where they contact their bases. Because I’d decided not to have any plants on the upper surface of the rock base there would be no way of hiding any gaps. This is the reason I mounted the models onto a flat slab of stone. But the surface texture of that stone created a few gaps between the models and the ground surface!


My solution was to fill these gaps with dilute PVA woodworking glue. Surface tension drew this mix into the gaps. Over the course of several applications the gaps were filled and camouflaged. Dilute PVA is great for filling fine gaps on painted models but it’s very important to allow each application to dry thoroughly before applying the next due to shrinkage.


Basing models is something I really enjoy. It can be tricky and has the potential to go wrong. But if you plan ahead and take a little care it can be the finishing touch that brings that something extra to a model.



Sunday, 1 March 2020

Rockgut Troggoth Part 9. “Lob it, don’t drop it!”

Rather than writing a great long post I’m going to keep things fairly brief and make this a photo-focused piece.

It’s been a whole year since I actually finished a project! Not that I haven’t been busy since but a combination of workshops, long term projects and life in general has kept me on the go without actually getting to the end of a project. Until now that is because my Troggoth/Goblin project, now titled “Lob it, don’t drop it!” is finished!


If your not already sick to death of seeing my Troggoth here are a few close-up pics showing the detais (and brush marks).


I’m going to talk about how I brought the all elements together and finished the project in my next posting.

But in the mean time I have cause for celebration. I’d been looking forward to the Iron Skull painting competition for some time but, until the end of last week, it was looking like I wouldn’t have anything to bring along. With everything that happened at the start of the year my thoughts were not on painting or competitions.

Then when my Troggoth project came together, in what I can only describe as a super productive painting frenzy (again more on that next time), I suddenly found myself with an entry. Not that that prevented my usual pre-show nerves and jitters but they were rewarded with a major success!

The Iron Skull Trophy for 'Best in Show'
Gold Trophy for Scene/Duel/Diorama

I’m so very pleased and proud that my Troggoth won gold in it’s category Scene/Duel/Diorama. Then, to make an already great day even better, it went on to win Best in Show!

Saturday, 22 February 2020

Rockgut Troggoth (and Zarbag the Goblin) – Part 8.

It feels very good to get back to some painting after the upheaval of Dad’s death and funeral. I’d like to say that everything is back to normal but of course nothing will be quite the same again and it will take time to figure out what the new normal is.

Together at last! Testing the composition
for the Troggoth & Zarbag.

I left Zarbag just as his paint job began to come together but also as I came across my first problem: my palette of colours for Zarbag was the same as for my Troggoth. This made good sense as they are going on the same base and exist in the same environment. The difference is in the proportions of those colours. On my Troggoth the reds, greens and grey/blacks are secondary colours to the flesh tones but on Zarbag they are dominant. The highlight and shade colours are common to both minis.

The problem occurred with the red. On the Troggoth I used P3 Skorne Red in the flesh tones and it brings a lot of warmth and life to an otherwise cool and desaturated palette. Skorne Red is a great shade but the formulation has a soft shine when dry. This was fine on my Troggoth but on Zarbag’s robes it looked horrible! First of all it was too shiny for fabric but even worse the shine meant that it was difficult to see the blending while I was painting. This resulted in a slightly patchy and uneven finish.

The solution came in the form of AK Interactive Ultra Matte Varnish. So far this stuff has worked like magic for me! One thinly applied coat and the surface takes on a beautifully even ultra matt finish. I was then able to retouch my painting on the hood using Scale Colour paints to refine the highlights and shading to my satisfaction.

The red hood before and after the matte varnish.

The hands and feet were fiddly but otherwise straightforward as I was working with the same flesh tones that I’d used on the face. Although Zarbag’s flesh looks, naturally enough, predominantly green, the shadows are a warm red/brown. This gives added depth and nuance to his flesh but it also helps to tie him together with the Troggoth. In addition I’ve glazed some subtle blue tones onto the yellow/green flesh. This helps to create a range of warm and cool greens.


The colours used for Zarbag's flesh tones.

The other main area of note is Zarbag’s sickle, which deserved special attention. I decided to use true metallics for the blade, as the shine of the metal would create an interesting material contrast with the other surfaces. In addition, the verdigris effects I planned to use look especially good against true metallics. I painted the blade with a warm coppery gold and then worked up to a yellow gold mid-tone and then to a cooler silvery gold highlight. I then used some Citadel Colour Contrast Paints to glaze over the blade. The Contrast Paints tied everything together and softened the shine.

The metallics used on Zarbag's sickle.

The verdigris is the fun bit! Using a very dilute blue/green, I applied blobs and spots of colour to the blade. Before that was fully dry I removed the paint with a clean wet brush. This will leave stains and tide marks where the edges of the paint started to dry. I repeated this process several times with varying blue/green shades. I then glazed over the verdigris with a dark green to soften the effect.


I repeated a similar process with dark brown on Zarbag’s red robes to create some unpleasant looking stains which were further enhanced with the addition of some brown texture paint. This was created with a mix of paint, chinchilla sand and matt varnish.

Zarbag is such a small mini that I’ve been able to finish him with in a few days. All together I painted him in about a week although that’s been split up and spread out over time.


With Zarbag done I could then turn my attention to the base but, before I started painting, I had to get the back and side surfaces flush and seamless. Although not complicated it was a frustrating task. I’d used a mixture of materials to build the base including plaster, plastic, MDF and Milliput. The varying degrees of hardness meant that even when sanded flush the boundaries between the different materials could be seen and felt. The solution was to prime the base and then gently wet sand the seams - multiple times! A seamless surface can be created this way but it’s frustrating because I had to keep checking my work in different lighting to be sure I was successful.


With the base as well finished as I am ever going to get it (there is no such thing as perfection) it was time to test fit my models onto it. This would be the first time I’d been able to put the two models together in the context they are intended for. With a little fiddling the composition came together exactly as I wanted. This is a great relief as it means I can move on to painting the base with a degree of confidence that the overall project will come together well!

Thursday, 9 January 2020

Rockgut Troggoth – Part 7. The Troggoth is done so it's time to start my Goblin.

This is the time of the year when I often think about endings and beginnings which, as it happens, is not an inappropriate attitude for my Troggoth project. I’d wanted to finish the Troggoth before Christmas and, having established a productive painting routine, I was able to achieve my goal!

Most of the work was involved in painting the second hand and this went more quickly, if not more easily, than the first. Having established my approach the first time around it was a matter of making the hands match, but with just a little variation so as to look more natural.


After the hands there were a number of small details to finish. Most these were rocks and leather straps and I had to force myself to slow down and paint them carefully. As a model nears completion I feel a strong urge to hurry up and get the job done. It’s important to resist this urge as it’s all too easy to spoil good work. This is also the time to take a good long look at the model as a whole and decide if any of the earlier work needs to be adjusted in the context of the overall scheme.


In the case of my Troggoth I decided to change the colour of a couple of the stone amulets he is wearing. I wanted to use just a little more green on the model to contrast with the overall red/brown warm tone. In addition to that the extra green, along with the moss and grass on his back, will tie the model in with the environment I’m setting him in.

With the Troggoth done I’ve turned my attention to the Goblin. I’d been unable to find a miniature in the exact pose I wanted! To be honest I hadn’t really expected to so I’d settled on the notion of converting a miniature. This would help me to tell the story I was creating. After searching through the range of Games Workshop’s Goblins I decided upon Zarbag from Zarbag’s Gitz. His pose had the potential to be converted with the minimum of fuss into what I wanted. The crucial change was to swap the hand carrying the lantern for one pointing.

I’d decided upon what hand to use as soon as I had the idea to have my Goblin pointing. I was already familiar with the pointing hand on the Poxbringer, Herald of Nurgle and this seemed perfect. Or so I thought until the hand turned out to be much larger than the one it was replacing. There was also the matter of it only having three fingers as opposed to the four on the Goblin’s hand.

My solution involved reducing the size of the hand with a lot of cutting and scraping, and swapping the hand holding the weapon for the other hand from the Poxbringer. Fiddly work for sure but it’s always worth the effort.


I’d also decided to remove the cauldron hanging on Zarbag’s weapon. This was an unnecessary detail for my concept and it’s removal allowed me to have Zarbag raising his weapon off the ground in a more active pose that felt more appropriate for his new context.


I don’t often base coat all my colours as a first stage but, as the model is so small, I decided to do so this time. This seemed the most straightforward way to go about things and it also helped me to visualize my overall colour composition. With the base colours down I can set about working the separate areas up to a finished state. I don’t anticipate this model taking me all that much time to paint, although experience adds a note of caution to that statement. The Goblin consists of four main colour blocks: the flesh, the hood, the robes and the weapon. I will paint the Goblin using colours from the same palette as the Troggoth to tie the models together!

Monday, 2 December 2019

Rockgut Troggoth – Part 6. Some thoughts about painting hands.

For the best part of a year I’ve had difficulty in establishing a regular painting routine. That hasn’t prevented me from making progress but it’s been coming in fits and spurts. Now life is settling into a more regular pattern I’ve been able to focus my energies back onto my hobby and, over the last week, I’ve made a point of painting every day. Taking a ‘little but often’ approach is a very good way of getting back into the swing of things. I think its far better to break out the brushes for an hour or so every day than to attempting some sort of marathon painting binge!

It’s a less punishing approach and it works very well for me because, if things don’t go so well, I can simply put my brushes down and try again tomorrow. I usually find that after a couple of days I get into the flow and end up painting for three to four hours a day. Such has been the case and it’s resulted in some satisfying and productive painting.


Which is just as well because it was time to turn my attention to one of the potentially tricky parts of the model. Hands may not be quite as difficult to paint as faces but I’m undecided about that! A model’s face is usually its focal point and a major element in creating the illusion of a living being, but don’t ever overlook the hands. Hands are used to communicate and they can be just as expressive as a face. They are usually a key element in a model’s pose - be that making a specific gesture, holding a weapon or as part of a greater action. Hands will always be doing something, even if it’s something subtle.


On top of those considerations hands have a lot going on in terms of their form and structure. Fingers are not simply fleshy sausages (unless you are having a very bad painting day) but contain bones, joints and tendons all of which affect the overall form. It’s important to have an awareness of the structures inside a hand in order to paint the outside surface.

In addition to that some of the structures inside a hand, like the veins and joints, may be visible through the skin. As if things aren’t complicated enough you also need to consider how the character’s age, gender, ethnicity and species will affect your painting choices. In short hands can be extremely complex to paint and, like a face, if you get them wrong they will undermine everything else!

Which should all go towards explaining why I’ve taken the best part of a week to paint one hand on my Troggoth! It’s particularly important to take the time and effort in this case because the hands are, literally, a huge part of the Troggoth. The hands are at least as big as the model’s head and feature the distinctive stony scales that are a defining element of the Rockgut Troggoth.


My colour palette for the hands is the same as for the fleshy parts of the Troggoth. I‘d considered painting the hands in the same grey/brown colours as the stony back. But I felt they would not stand out against the boulder they were holding if I did this. I also wanted to create some variation within the stony textures on this model to describe the transition between rock and flesh. To do this I’ve painted the stony parts of the hands and forearms in my flesh colours. So, although painted with the same sharp highlights, the ‘pinker’ stone parts look a little softer than the grey stone parts.