Wednesday, 15 November 2017

Project P30 - Death Guard Chaos Space Marine Part 3

Previously my colour palettes for Nurgle themed minis have been built around a strong red/green contrast using saturated colours. While I may use this approach for some elements of my new Predator, overall I want to work with a more desaturated palette. It’s my gut instinct that, on a larger model like the Predator, a desaturated palette will be more effective. I suspect a strong saturated palette, like the one I used on Gutrot Spume, would give the Predator more of a ‘cartoony’ look than I want.


Although I didn’t set out to do this, my Death Guard uses a similar palette to the one used on my Tomb King. This is mostly because of the global highlight and shade colours I’ve used. The use of global highlight and shade colours ties the colour scheme together and helps to give the different coloured elements the feel of being in the same environment. It works equally well for both saturated and desaturated palettes.


My global shade colour is Black Leather from ScaleColour. As I said in my last posting, this is a desaturated purplish brown that mixes well with most other colours to create shade tones. My global highlight colour is Mojave White also from Scale colour. I often use Ivory for a global highlight and, in contrast to this, Mojave White is a slightly cooler and greyer looking colour that will help with the overall ‘dirty look’ I want to give my Death Guard. These global colours give me an interesting contrast between warm shadows and cooler highlights.


The pictures used below to illustrate my colour palette are far more close-up than I would normally show. I think this may be of interest in itself as you can see every brush mark and blemish I've made to create my textures!

The Colour Palette


Bone coloured armour 

 

 

Base: Rakarth Flesh (GW)

Shade: Black Leather (SC)

Highlight: Mojave White (SC)

The bone coloured armour is painted almost entirely with very fine stippling to give an overall texture. I started with a mid-tone base then added the shadows followed by highlights. I then went back and forth between the tones to adjust the overall balance. The final step was to paint the scratches and chips.


Green Armour 

 

 

Base: Death Guard Green (GW)

Shade: Black Leather (SC)

Highlight: Mojave White (SC)

The green armour was painted in much the same way as the bone coloured armour. I decided to try the new GW paint Death Guard Green and I’m very pleased I did. This is an extremely flexible colour sitting midway between light/dark and warm/cool. As a result it could form the basis of almost any green colour scheme and I’ll be experimenting further with Death Guard Green in the future.


Copper 

 

 

Base/Shade: Black Leather (SC)

Midtone: Ratskin Flesh (GW)

Highlight: Mojave White (SC)

The copper uses a palette of colours I developed earlier that includes Ratskin Flesh to bring a warm, almost pink, tone to it.


Verdigris


Sotek Green (GW), Baharroth Blue (GW), Black Leather (SC) & Ratskin Flesh (GW)

I was just going to have a little bit of verdigris on this mini but I decided to try a bluer tone than I’ve used before. The use of blue in the overall colour scheme has turned out to be crucial! The blue provides a saturated colour that harmonizes with the greens and contrasts with the browns and oranges. I think the blue makes the whole scheme come together and pop!
I’ve combined several blue tones for the verdigris by mixing Sotek Green with other colours from my palette. The addition of Black Leather creates a purple/blue tone while Ratskin Flesh creates a green/blue tone.


Flesh/tubes 

 

 

Base: Rakarth Flesh (GW)

Shade: Mayhem Red (SC)

Highlight: Mojave White (SC)

The fleshy parts of the mini are only a small part of the whole but the red and pink tones provide a nice touch of saturation in contrast to the armour and colour contrast with the blue and green.


Green Iron 

 

 

Base: Dark Sea Blue (V)

Highlight: Mojave White (SC)

The green iron areas were originally going to be a dark grey/black. But the subtle introduction of a green tone, through the use of Dark Sea Blue, brings more colour into the palette without adding too much extra colour contrast.


Black Iron 

 

 

Base: Dark Sea Blue/ Black Leather mix

Highlight: Mojave White

The combination of Dark Sea Blue and Black Leather is a very useful one. Mixed together these colours give a very dark neutral tone that, when mixed with Mojave White, creates an interesting range of greys. It’s possible to play with warm & cool tonal variations by varying the proportions of the colours used in the mix.


Rust 

 

 

Kalahari Orange (SC)
Windsor & Newton Designers Gouache – Orange Lake Deep/Olive Green mix

I decided to try something different with some of my rust effects this time. The use of Designers Gouache means that the paint, much like pigment powders, can be applied, left to dry and then adjusted with a clean damp brush. This has enabled me to achieve a greater degree of control and subtlety with my rust than I’ve done before. I can see that Designers Gouache, a relic from my schooldays, may well become a staple in my miniature painting from now on, and I’m looking forward to further experimentation with it!


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